unsupervised since 2026

Bad Sector Games

We make cute little games that secretly want to watch the industry burn.

DOS bloodline. AI leverage. Grindhouse logic.

See the games Our newsletter A monthly shareware magazine with real AI insight and playable material.

The memo

ZERO BUDGET. MAXIMUM AI.

Pure 1995 floppy disk energy.
Raw, unfiltered, and proudly low-budget.

Bad Sector Games is Dercetech’s internal AI skunkworks: a small human team running a no-bullshit AI sweatshop, disguised as a retro game studio.

We ship weird, fast, sometimes fun, sometimes suspiciously peaceful little games as a way to track the AI sweet spot month after month: where the leverage is real right now, where we underuse it, and where it confidently falls apart.
Bad Sector Games is less a studio than a running experiment.

Our parent company’s core businesses are being eaten by the same tools we use here. We could join everyone else writing responsible AI theory and predictions on LinkedIn, but shipping scrappy shareware is funnier and more honest.

Our goal is simple: we want to see, in real time, what no longer requires us, where humans still matter, and how to help other humans stay relevant instead of pretending nothing is happening.

Player 01 Pixel HUD portrait. Status: Operational
Project status
HPStudio operational
AMMOOne game indexed
KEYShareware instinct
MAPNo intention to monetize
ARMORZero budget

Doctrine

Ship rough edges

We make small, ridiculous, half-baked games that feel like they were salvaged from a 90s floppy disk. Some are stupid. Some are broken. A few of them are weirdly fun.

Deliberately irreverent

Grindhouse rules: messy, over-the-top, and zero apologies. We don’t polish — we release the thing while it’s still bleeding.

Ship first. Learn after.

Nobody learns much from AI-written articles by the same people publicly crying about AI.
We deliver hands-on material.

Secret Sauce

Sleep deprivation. Poor judgement. Impossible deadlines. Productive shortcuts.
Zero fucks given.

AI playground

We build games to measure reality. Every release answers the same question: How much of the pipeline can AI carry this month?

Our games

Small games.
Big ocean.

The market is saturated, yes.
So is the ocean. Fish still manage.
The trick is not asking permission from every plankton with a newsletter.

Reactor 4 gameplay screenshot showing a retro nuclear facility grid.
Free Android proof of trouble

Reactor 4: NPP Builder

A cute little nuclear power plant builder where every adorable upgrade brings you closer to a briefing nobody wants to give. Make power. Hide waste. Trust fewer experts.

Base building Dark cute Crisis arithmetic Free
Reactor 4 build interface screenshot.
Reactor 4 meltdown pressure screenshot.
Reactor 4 hero artwork.

About / Skunkworks

We are not Arborea Games.

Bad Sector is the psychotic little sister of Arborea Games.
We are the reason she locks her bedroom door.

While our big sister Arborea behaves — quiet, responsible, carefully building a serious universe with taste, discipline, and long-term vision — we steal her toys, drag them down to the basement, and plug them straight into 400V with no fuse.

From Isabel to Irrabel.

In Arborea, she is the quiet, modest, red-haired hero: competent, responsible, and probably making the correct decision for the correct reason.

Then Bad Sector got the keys.

We gave her caffeine, bad judgement, a Soviet-era 9x39 assault rifle, and enough grindhouse logic to make the safety manual resign. Then we turned the voltage up until she came out loud, fiery, slightly feral, and completely over the top.

Arborea builds cathedrals.

We steal their power tools.
We borrow heavily from Arborea’s universe, but we do not treat it with reverence.

We’re raiding their lorebook:
Arborea Island, Atargate Robotics, Cherudyne Systems, the Wellerman Minings Corps, the Daughters, Father Erras, Isabel, Dr Hexane, Bethany... the astral, Erradium, the Above & Below Horizon, the perpendicularity, the geometry, the doctrine, the orthogonality, and all those beautiful ideas, we remix them, and serve you the actual fun version. Maybe.

Arborea asks:
“Should we do this?”
Bad Sector asks:
“What happens if we do it twice?”

Owned by Dercetech Studio. Powered by AI. Supervised by questionable judgement.

ONE FLOPPY A MONTH. DIGITAL NOW. SUBSCRIBE TO THE UNSUPERVISED BUILD.

GET THE DROP.

Every month, we deliver playable material and a short field report on what AI could actually carry this time.

We were tasked by our parent company to bring back that pure 90s feeling: one strange little game a month, the kind that used to arrive in your mailbox with a magazine, crawl out of a BBS folder, or sit on a local stand waiting to ruin your weekend.

Now it is digital, because civilization got worse and faster.

If we fail to deliver, our parent company pulls the plug.

So you can either learn something useful about AI-assisted game development, or watch us agonize in public.

Both are probably entertaining.

Small games. Built fast. Shipped anyway.

Follow Bad Sector Games if you want to see how much of the pipeline AI can actually carry month after month: code, art, writing, design, marketing, and whatever transmedia debris survives contact with reality — in public, with receipts, playable builds, and occasional smoke damage.

If it’s not spam and you’re at least half-serious:
shareware@bad-sector.games